304 lines
9.7 KiB
JavaScript
304 lines
9.7 KiB
JavaScript
/**
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* 手势锁屏插件
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* varstion 1.0.5
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* by Houfeng
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* Houfeng@DCloud.io
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*/
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(function($, doc) {
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var touchSupport = ('ontouchstart' in document);
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var startEventName = touchSupport ? 'touchstart' : 'mousedown';
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var moveEventName = touchSupport ? 'touchmove' : 'mousemove';
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var endEventName = touchSupport ? 'touchend' : 'mouseup';
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var lockerHolderClassName = $.className('locker-holder');
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var lockerClassName = $.className('locker');
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var styleHolder = doc.querySelector('head') || doc.querySelector('body');
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styleHolder.innerHTML += "<style>.mui-locker-holder{overflow:hidden;position:relative;padding:0px;}.mui-locker-holder canvas{width:100%;height:100%;}</style>";
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var times = 4;
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function getElementLeft(element) {
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var actualLeft = element.offsetLeft;
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var current = element.offsetParent;
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while (current !== null) {
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actualLeft += current.offsetLeft;
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current = current.offsetParent;
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}
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return actualLeft;
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}
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function getElementTop(element) {
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var actualTop = element.offsetTop;
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var current = element.offsetParent;
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while (current !== null) {
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actualTop += current.offsetTop;
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current = current.offsetParent;
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}
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return actualTop;
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}
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//定义 Locker 类
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var Locker = $.Locker = $.Class.extend({
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R: 26,
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CW: 400,
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CH: 320,
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OffsetX: 30,
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OffsetY: 30,
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/**
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* 构造函数
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* */
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init: function(holder, options) {
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var self = this;
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if (!holder) {
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throw "构造 Locker 时缺少容器元素";
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}
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self.holder = holder;
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//避免重复初始化开始
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if (self.holder.__locker_inited) return;
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self.holder.__locker_inited = true;
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//避免重复初始化结束
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//
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self.options = options || {};
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self.options.callback = self.options.callback || self.options.done || $.noop;
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self.holder.innerHTML = '<canvas></canvas>';
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//
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self.holder.classList.add(lockerHolderClassName);
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//初始化
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var canvas = self.canvas = $.qsa('canvas', self.holder)[0];
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canvas.on = canvas.addEventListener || function(name, handler, capture) {
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canvas.attachEvent('on' + name, handler, capture);
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};
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canvas.off = canvas.removeEventListener || function(name, handler, capture) {
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canvas.detachEvent('on' + name, handler, capture);
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};
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//
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if (self.options.width) self.holder.style.width = self.options.width + 'px';
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if (self.options.height) self.holder.style.height = self.options.height + 'px';
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self.CW = self.options.width || self.holder.offsetWidth || self.CW;
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self.CH = self.options.height || self.holder.offsetHeight || self.CH;
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//处理 “宽、高” 等数值, 全部扩大 times 倍
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self.R *= times;
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self.CW *= times;
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self.CH *= times;
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self.OffsetX *= times;
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self.OffsetY *= times;
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//
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canvas.width = self.CW;
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canvas.height = self.CH;
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var cxt = self.cxt = canvas.getContext("2d");
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//两个圆之间的外距离 就是说两个圆心的距离去除两个半径
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var X = (self.CW - 2 * self.OffsetX - self.R * 2 * 3) / 2;
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var Y = (self.CH - 2 * self.OffsetY - self.R * 2 * 3) / 2;
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self.pointLocationArr = self.caculateNinePointLotion(X, Y);
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self.initEvent(canvas, cxt, self.holder);
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//console.log(X);
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self.draw(cxt, self.pointLocationArr, [], null);
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setTimeout(function() {
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self.draw(cxt, self.pointLocationArr, [], null);
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}, 0);
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},
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/**
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* 计算
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*/
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caculateNinePointLotion: function(diffX, diffY) {
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var self = this;
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var Re = [];
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for (var row = 0; row < 3; row++) {
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for (var col = 0; col < 3; col++) {
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var Point = {
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X: (self.OffsetX + col * diffX + (col * 2 + 1) * self.R),
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Y: (self.OffsetY + row * diffY + (row * 2 + 1) * self.R)
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};
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Re.push(Point);
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}
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}
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return Re;
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},
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/**
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* 绘制
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*/
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draw: function(cxt, _PointLocationArr, _LinePointArr, touchPoint) {
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var self = this;
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var R = self.R;
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if (_LinePointArr.length > 0) {
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cxt.beginPath();
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for (var i = 0; i < _LinePointArr.length; i++) {
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var pointIndex = _LinePointArr[i];
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cxt.lineTo(_PointLocationArr[pointIndex].X, _PointLocationArr[pointIndex].Y);
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}
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cxt.lineWidth = 2 * times;
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cxt.strokeStyle = self.options.lineColor || "#999"; //连结线颜色
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cxt.stroke();
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cxt.closePath();
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if (touchPoint != null) {
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var lastPointIndex = _LinePointArr[_LinePointArr.length - 1];
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var lastPoint = _PointLocationArr[lastPointIndex];
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cxt.beginPath();
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cxt.moveTo(lastPoint.X, lastPoint.Y);
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cxt.lineTo(touchPoint.X, touchPoint.Y);
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cxt.stroke();
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cxt.closePath();
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}
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}
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for (var i = 0; i < _PointLocationArr.length; i++) {
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var Point = _PointLocationArr[i];
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cxt.fillStyle = self.options.ringColor || "#888"; //圆圈边框颜色
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cxt.beginPath();
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cxt.arc(Point.X, Point.Y, R, 0, Math.PI * times, true);
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cxt.closePath();
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cxt.fill();
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cxt.fillStyle = self.options.fillColor || "#f3f3f3"; //圆圈填充颜色
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cxt.beginPath();
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cxt.arc(Point.X, Point.Y, R - (2 * times), 0, Math.PI * times, true);
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cxt.closePath();
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cxt.fill();
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if (_LinePointArr.indexOf(i) >= 0) {
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cxt.fillStyle = self.options.pointColor || "#777"; //圆圈中心点颜色
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cxt.beginPath();
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cxt.arc(Point.X, Point.Y, R - (16 * times), 0, Math.PI * times, true);
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cxt.closePath();
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cxt.fill();
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}
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}
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},
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isPointSelect: function(touches, linePoint) {
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var self = this;
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for (var i = 0; i < self.pointLocationArr.length; i++) {
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var currentPoint = self.pointLocationArr[i];
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var xdiff = Math.abs(currentPoint.X - touches.elementX);
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var ydiff = Math.abs(currentPoint.Y - touches.elementY);
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var dir = Math.pow((xdiff * xdiff + ydiff * ydiff), 0.5);
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if (dir < self.R) {
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if (linePoint.indexOf(i) < 0) {
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linePoint.push(i);
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}
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break;
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}
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}
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},
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initEvent: function(canvas, cxt, holder) {
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var self = this;
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var linePoint = [];
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var isDown = false; //针对鼠标事件
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//start
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self._startHandler = function(e) {
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e.point = event.changedTouches ? event.changedTouches[0] : event;
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e.point.elementX = (e.point.pageX - getElementLeft(holder)) * times;
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e.point.elementY = (e.point.pageY - getElementTop(holder)) * times;
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self.isPointSelect(e.point, linePoint);
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isDown = true;
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};
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canvas.on(startEventName, self._startHandler, false);
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//move
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self._moveHanlder = function(e) {
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if (!isDown) return;
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e.preventDefault();
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e.point = event.changedTouches ? event.changedTouches[0] : event;
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e.point.elementX = (e.point.pageX - getElementLeft(holder)) * times;
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e.point.elementY = (e.point.pageY - getElementTop(holder)) * times;
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var touches = e.point;
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self.isPointSelect(touches, linePoint);
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cxt.clearRect(0, 0, self.CW, self.CH);
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self.draw(cxt, self.pointLocationArr, linePoint, {
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X: touches.elementX,
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Y: touches.elementY
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});
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};
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canvas.on(moveEventName, self._moveHanlder, false);
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//end
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self._endHandler = function(e) {
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e.point = event.changedTouches ? event.changedTouches[0] : event;
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e.point.elementX = (e.point.pageX - getElementLeft(holder)) * times;
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e.point.elementY = (e.point.pageY - getElementTop(holder)) * times;
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cxt.clearRect(0, 0, self.CW, self.CH);
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self.draw(cxt, self.pointLocationArr, linePoint, null);
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//事件数据
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var eventData = {
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sender: self,
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points: linePoint
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};
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/*
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* 回调完成事件
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*
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* 备注:
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* 比较理想的做法是为 Locker 的实例启用事件机制,比如 locker.on('done',handler);
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* 在 mui 没有完整的公共事件模块前,此版本中 locker 实例暂通过 options.callback 处理
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*/
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self.options.callback(eventData);
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//触发声明的DOM的自定义事件(暂定 done 为事件名,可以考虑更有针对的事件名 )
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$.trigger(self.holder, 'done', eventData);
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//-
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linePoint = [];
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isDown = false;
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};
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canvas.on(endEventName, self._endHandler, false);
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},
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pointLocationArr: [],
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/**
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* 清除图形
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* */
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clear: function() {
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var self = this;
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//self.pointLocationArr = [];
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if (self.cxt) {
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self.cxt.clearRect(0, 0, self.CW, self.CH);
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self.draw(self.cxt, self.pointLocationArr, [], {
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X: 0,
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Y: 0
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});
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}
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},
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/**
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* 释放资源
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* */
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dispose: function() {
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var self = this;
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self.cxt = null;
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self.canvas.off(startEventName, self._startHandler);
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self.canvas.off(moveEventName, self._moveHandler);
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self.canvas.off(endEventName, self._endHandler);
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self.holder.innerHTML = '';
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self.canvas = null;
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}
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});
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//添加 locker 插件
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$.fn.locker = function(options) {
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//遍历选择的元素
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this.each(function(i, element) {
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if (options) {
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new Locker(element, options);
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} else {
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var optionsText = element.getAttribute('data-locker-options');
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var options = optionsText ? JSON.parse(optionsText) : {};
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options.lineColor = element.getAttribute('data-locker-line-color') || options.lineColor;
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options.ringColor = element.getAttribute('data-locker-ring-color') || options.ringColor;
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options.fillColor = element.getAttribute('data-locker-fill-color') || options.fillColor;
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options.pointColor = element.getAttribute('data-locker-point-color') || options.pointColor;
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options.width = element.getAttribute('data-locker-width') || options.width;
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options.height = element.getAttribute('data-locker-height') || options.height;
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new Locker(element, options);
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}
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});
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return this;
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};
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//自动处理 class='mui-locker' 的 dom
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try {
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$('.' + lockerClassName).locker();
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} catch (ex) {}
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$.ready(function() {
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$('.' + lockerClassName).locker();
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});
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}(mui, document)); |